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UnlitColor
Creating story-focused adventure games 🎨
Currently working on Nosun.

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地下の世界

Joined on 10/8/22

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The evolution of my indie game - DEVLOG

Posted by UnlitColor - December 21st, 2023


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Welcome to my devlog series, where I share my progress in developing my own video game project.


Nosun is a hand-drawn game I've been working on for two years now. It is a story-driven adventure where you play as a boy exploring the depths of an underground world. This is a solo project and I'm dedicating my time day and night to its development.


Most of the time spent on this project was establishing the graphic style (whether to go with 2D, 3D, realistic, or stylized), thinking about the story, seeking inspiration, and learning various software tools while experimenting with different game engines. This process took almost 3 years, during which I constantly discovered and learned new things, leading to frequent changes of mind on various aspects. However, the concept of an underground world never changed. Let's say my project truly started some months ago.


The evolution

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↳ Spring 2019, made with Unity. My very first attempt at creating a 3D game.


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↳ February 2021, made with Visionaire Studio. Hand-drawn (ink) horror game, the name is SILICON.


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↳ February 2021, made with Unreal Engine. Low poly and hand-drawn textures (pencil).


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↳ April 2021, made with Unreal Engine. High poly and PBR textures. It was the moment I was striving for more realism.


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↳ March 2022, made with Unreal Engine. Stylized 3D, NPR textures and new name: Ren:Escape.


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↳ July 2022, made with Godot. I've returned to a low-poly style with hand-painted textures (pencil, watercolor, and digital techniques). The project now has a new and definitive name: Nosun. The genre has shifted away from horror.


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↳ June 2023, made with Unity. Everything is digital painting.


About me

I'm a 32 years old Belgian. I spent almost 10 years making horror stories in the French speaking community. It was experimental, writing and telling stories with illustrations or animations. I made it for self-learning and build the base of my own universe. One of the reasons why I created Unlit Color was to discover new things, making something more professional and focusing on my world without the boundaries of horror.


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↳ 2018 stop motion animation.


Thank you for reading my blog!


This is an older devlog update, a few things have changed: The game engine is now Defold, and I'm mixing 2D and 3D graphics. I'll provide more details in the upcoming devlogs 😉


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Comments

Looks really cool! It’ll be interesting to see how this develops!